About the Project

GHOUL is a short film directed by Murad Abu Eisheh that explores themes of isolation and survival in the Jordanian desert. The creature at the center of the story had to be both terrifying and emotionally resonant, capable of carrying complex performances under extreme close-ups.

The creature design blends the anatomy and textures of desert animals to create something both familiar and otherworldly. Every detail, from silhouette to skin texture, was developed through an iterative process in close collaboration with the director to serve the film's narrative and emotional tone.

Final Result

VES Award-winning shot breakdown: creature in desert environment

Behind the Scenes

The production workflow spanned concept development, anatomical sculpting, advanced rigging, and performance animation. Each phase was driven by the need to create a believable creature that could perform emotionally complex actions under cinematic scrutiny.

Concept & Design Iteration

The creature design began with extensive research, blending the anatomy and textures of desert animals to create something both familiar and otherworldly. Through an iterative sketch process, the team explored dozens of variations, refining each concept in close collaboration with director Murad Abu Eisheh.

Feedback loops between the design team and the director ensured that every detail, from the creature's silhouette to the subtleties of its skin, served the narrative and emotional tone of the film.

Anatomy Layer Breakdown

The creature was built layer-by-layer from the inside out: skeleton, then musculature, then final skin, ensuring every surface form was driven by believable anatomy beneath. HDRIs captured on the film's Jordanian desert shoot location provided accurate lighting reference for validation at each stage.

Advanced Rigging Architecture

The rig was built as a modular, Python-scripted system designed for maximum flexibility on set and in post-production. It provides animators with comprehensive control over every aspect of the creature's performance:

  • FK/IK Control Switching for limbs and spine
  • Bipedal and Quadrupedal locomotion modes
  • FACS-based Blendshapes for nuanced facial performance
  • Fleshy Eye Framework with realistic deformation
  • Scapula, Patella, and Ribcage secondary motion systems
  • Modular Python-scripted rig architecture

Texture & Detail Work

High-resolution textures were developed to capture the fine detail of scales, wrinkles, and scarring. Closeups were examined under every lighting scene to ensure texture resolution and photorealism at the extreme distances required by the film.

Shader Test Turntables

Isolated body-section turntables were rendered to validate shader accuracy across the full creature surface, ensuring material consistency under the varied lighting encountered across all shots.

Tools Used

Maya ZBrush Substance Painter Arnold Renderer Python HDRI Capture

Credits

Director
Murad Abu Eisheh
Creature Design & Lead Artist
eye-candy.xyz
Modeling, Rigging & Animation
eye-candy.xyz
Award
VES Award 2023 – Outstanding Visual Effects

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