We worked with GeometryHD in ZBrush to generate the amount of polys we needed for the dragon. The full mesh has 605 Million polygons. The basemesh has around 650k

For this project Mario Bertsch, Justus Schmidt und Till Sander-Titgemeyer challenged themselfes by replicating a marvellous creature like Drogon from Game of Thrones.

Skeleton Structure

The first step was to build the skeleton. For us it was critical to understand the anatomy of Drogon. For the base we adjusted the bones of my T-Rex anatomy research project and then added some custom bones unique to our Version of Drogon on top. This was a very important step in order to find the right proportions. 

Find more information about this project here