DROGON
We worked with GeometryHD in ZBrush to generate the amount of polys we needed for the dragon. The full mesh has 605 Million polygons. The basemesh has around 650k
For this project Mario Bertsch, Justus Schmidt und Till Sander-Titgemeyer challenged themselfes by replicating a marvellous creature like Drogon from Game of Thrones.
Skeleton Structure
The first step was to build the skeleton. For us it was critical to understand the anatomy of Drogon. For the base we adjusted the bones of my T-Rex anatomy research project and then added some custom bones unique to our Version of Drogon on top. This was a very important step in order to find the right proportions.
Anatomy System
After we finished creating the skeleton, we had to research the musculoskeletal system of Drogon. For this we used some of my t-rex muscles and additionally a few from a human base model. We learned that it is essential to create a logical muscle system!
Details & HD Geometry
The next step was to create the skin. For this we merged all muscles together and extruded the mesh a little bit. Then we started sculpting details on top. After finishing the primary details we used awesome scans from TexturingXYZ for a tertiary level of detail. After projecting these scans, we continued on sculpting the secondary detail layer. We used HD Geometry in ZBrush in order the to get the best results.
Texturing & Shading
The next step was to create the skin. For this we merged all muscles together and extruded the mesh a little bit. Then we started sculpting details on top. After finishing the primary details we used awesome scans from TexturingXYZ for a tertiary level of detail. After projecting these scans, we continued on sculpting the secondary detail layer. We used HD Geometry in ZBrush in order the to get the best results.
Find more information about this project here